Algoritma Kruskal

Dalam tutorial ini, anda akan belajar bagaimana Algoritma Kruskal. Anda juga akan mendapat contoh Algoritma Kruskal yang berfungsi di C, C ++, Java dan Python.

Algoritma Kruskal adalah algoritma pokok rentang minimum yang mengambil grafik sebagai input dan mencari subset tepi graf itu yang

  • membentuk pokok yang merangkumi setiap bucu
  • mempunyai jumlah bobot minimum di antara semua pokok yang boleh terbentuk dari graf

Bagaimana algoritma Kruskal berfungsi

Ia berada di bawah kelas algoritma yang disebut rakus rakus yang mencari optimum tempatan dengan harapan dapat mencari optimum global.

Kami bermula dari tepi dengan berat paling rendah dan terus menambah tepi sehingga kami mencapai matlamat kami.

Langkah-langkah untuk melaksanakan algoritma Kruskal adalah seperti berikut:

  1. Susun semua tepi dari berat rendah hingga tinggi
  2. Ambil tepi dengan berat paling rendah dan tambahkan ke pokok rentang Sekiranya menambahkan tepi membuat kitaran, maka tolak tepi ini.
  3. Terus tambahkan tepi sehingga kita mencapai semua bucu.

Contoh algoritma Kruskal

Mulakan dengan graf berwajaran Pilih pinggir dengan berat paling sedikit, jika ada lebih dari 1, pilih siapa pun Pilih tepi terpendek seterusnya dan tambahkannya Pilih tepi terpendek seterusnya yang tidak membuat kitaran dan tambahkannya Pilih tepi terpendek seterusnya itu tidak membuat kitaran dan tambahkannya Ulangi sehingga anda mempunyai pokok rentang

Kruskal Algoritma Pseudocode

Sebarang algoritma pokok rentang minimum berkisar pada memeriksa sama ada menambahkan kelebihan membuat gelung atau tidak.

Cara yang paling biasa untuk mengetahuinya adalah algoritma yang disebut Union FInd. Algoritma Union-Find membahagikan bucu ke dalam kluster dan membolehkan kita memeriksa sama ada dua bucu tergolong dalam kluster yang sama atau tidak dan dengan itu memutuskan sama ada penambahan suatu kelebihan menghasilkan satu kitar.

 KRUSKAL(G): A = ∅ For each vertex v ∈ G.V: MAKE-SET(v) For each edge (u, v) ∈ G.E ordered by increasing order by weight(u, v): if FIND-SET(u) ≠ FIND-SET(v): A = A ∪ ((u, v)) UNION(u, v) return A

Contoh Python, Java dan C / C ++

Python Java C C ++
 # Kruskal's algorithm in Python class Graph: def __init__(self, vertices): self.V = vertices self.graph = () def add_edge(self, u, v, w): self.graph.append((u, v, w)) # Search function def find(self, parent, i): if parent(i) == i: return i return self.find(parent, parent(i)) def apply_union(self, parent, rank, x, y): xroot = self.find(parent, x) yroot = self.find(parent, y) if rank(xroot) rank(yroot): parent(yroot) = xroot else: parent(yroot) = xroot rank(xroot) += 1 # Applying Kruskal algorithm def kruskal_algo(self): result = () i, e = 0, 0 self.graph = sorted(self.graph, key=lambda item: item(2)) parent = () rank = () for node in range(self.V): parent.append(node) rank.append(0) while e < self.V - 1: u, v, w = self.graph(i) i = i + 1 x = self.find(parent, u) y = self.find(parent, v) if x != y: e = e + 1 result.append((u, v, w)) self.apply_union(parent, rank, x, y) for u, v, weight in result: print("%d - %d: %d" % (u, v, weight)) g = Graph(6) g.add_edge(0, 1, 4) g.add_edge(0, 2, 4) g.add_edge(1, 2, 2) g.add_edge(1, 0, 4) g.add_edge(2, 0, 4) g.add_edge(2, 1, 2) g.add_edge(2, 3, 3) g.add_edge(2, 5, 2) g.add_edge(2, 4, 4) g.add_edge(3, 2, 3) g.add_edge(3, 4, 3) g.add_edge(4, 2, 4) g.add_edge(4, 3, 3) g.add_edge(5, 2, 2) g.add_edge(5, 4, 3) g.kruskal_algo()
 // Kruskal's algorithm in Java import java.util.*; class Graph ( class Edge implements Comparable ( int src, dest, weight; public int compareTo(Edge compareEdge) ( return this.weight - compareEdge.weight; ) ); // Union class subset ( int parent, rank; ); int vertices, edges; Edge edge(); // Graph creation Graph(int v, int e) ( vertices = v; edges = e; edge = new Edge(edges); for (int i = 0; i < e; ++i) edge(i) = new Edge(); ) int find(subset subsets(), int i) ( if (subsets(i).parent != i) subsets(i).parent = find(subsets, subsets(i).parent); return subsets(i).parent; ) void Union(subset subsets(), int x, int y) ( int xroot = find(subsets, x); int yroot = find(subsets, y); if (subsets(xroot).rank subsets(yroot).rank) subsets(yroot).parent = xroot; else ( subsets(yroot).parent = xroot; subsets(xroot).rank++; ) ) // Applying Krushkal Algorithm void KruskalAlgo() ( Edge result() = new Edge(vertices); int e = 0; int i = 0; for (i = 0; i < vertices; ++i) result(i) = new Edge(); // Sorting the edges Arrays.sort(edge); subset subsets() = new subset(vertices); for (i = 0; i < vertices; ++i) subsets(i) = new subset(); for (int v = 0; v < vertices; ++v) ( subsets(v).parent = v; subsets(v).rank = 0; ) i = 0; while (e < vertices - 1) ( Edge next_edge = new Edge(); next_edge = edge(i++); int x = find(subsets, next_edge.src); int y = find(subsets, next_edge.dest); if (x != y) ( result(e++) = next_edge; Union(subsets, x, y); ) ) for (i = 0; i < e; ++i) System.out.println(result(i).src + " - " + result(i).dest + ": " + result(i).weight); ) public static void main(String() args) ( int vertices = 6; // Number of vertices int edges = 8; // Number of edges Graph G = new Graph(vertices, edges); G.edge(0).src = 0; G.edge(0).dest = 1; G.edge(0).weight = 4; G.edge(1).src = 0; G.edge(1).dest = 2; G.edge(1).weight = 4; G.edge(2).src = 1; G.edge(2).dest = 2; G.edge(2).weight = 2; G.edge(3).src = 2; G.edge(3).dest = 3; G.edge(3).weight = 3; G.edge(4).src = 2; G.edge(4).dest = 5; G.edge(4).weight = 2; G.edge(5).src = 2; G.edge(5).dest = 4; G.edge(5).weight = 4; G.edge(6).src = 3; G.edge(6).dest = 4; G.edge(6).weight = 3; G.edge(7).src = 5; G.edge(7).dest = 4; G.edge(7).weight = 3; G.KruskalAlgo(); ) )
 // Kruskal's algorithm in C #include #define MAX 30 typedef struct edge ( int u, v, w; ) edge; typedef struct edge_list ( edge data(MAX); int n; ) edge_list; edge_list elist; int Graph(MAX)(MAX), n; edge_list spanlist; void kruskalAlgo(); int find(int belongs(), int vertexno); void applyUnion(int belongs(), int c1, int c2); void sort(); void print(); // Applying Krushkal Algo void kruskalAlgo() ( int belongs(MAX), i, j, cno1, cno2; elist.n = 0; for (i = 1; i < n; i++) for (j = 0; j < i; j++) ( if (Graph(i)(j) != 0) ( elist.data(elist.n).u = i; elist.data(elist.n).v = j; elist.data(elist.n).w = Graph(i)(j); elist.n++; ) ) sort(); for (i = 0; i < n; i++) belongs(i) = i; spanlist.n = 0; for (i = 0; i < elist.n; i++) ( cno1 = find(belongs, elist.data(i).u); cno2 = find(belongs, elist.data(i).v); if (cno1 != cno2) ( spanlist.data(spanlist.n) = elist.data(i); spanlist.n = spanlist.n + 1; applyUnion(belongs, cno1, cno2); ) ) ) int find(int belongs(), int vertexno) ( return (belongs(vertexno)); ) void applyUnion(int belongs(), int c1, int c2) ( int i; for (i = 0; i < n; i++) if (belongs(i) == c2) belongs(i) = c1; ) // Sorting algo void sort() ( int i, j; edge temp; for (i = 1; i < elist.n; i++) for (j = 0; j elist.data(j + 1).w) ( temp = elist.data(j); elist.data(j) = elist.data(j + 1); elist.data(j + 1) = temp; ) ) // Printing the result void print() ( int i, cost = 0; for (i = 0; i < spanlist.n; i++) ( printf("%d - %d : %d", spanlist.data(i).u, spanlist.data(i).v, spanlist.data(i).w); cost = cost + spanlist.data(i).w; ) printf("Spanning tree cost: %d", cost); ) int main() ( int i, j, total_cost; n = 6; Graph(0)(0) = 0; Graph(0)(1) = 4; Graph(0)(2) = 4; Graph(0)(3) = 0; Graph(0)(4) = 0; Graph(0)(5) = 0; Graph(0)(6) = 0; Graph(1)(0) = 4; Graph(1)(1) = 0; Graph(1)(2) = 2; Graph(1)(3) = 0; Graph(1)(4) = 0; Graph(1)(5) = 0; Graph(1)(6) = 0; Graph(2)(0) = 4; Graph(2)(1) = 2; Graph(2)(2) = 0; Graph(2)(3) = 3; Graph(2)(4) = 4; Graph(2)(5) = 0; Graph(2)(6) = 0; Graph(3)(0) = 0; Graph(3)(1) = 0; Graph(3)(2) = 3; Graph(3)(3) = 0; Graph(3)(4) = 3; Graph(3)(5) = 0; Graph(3)(6) = 0; Graph(4)(0) = 0; Graph(4)(1) = 0; Graph(4)(2) = 4; Graph(4)(3) = 3; Graph(4)(4) = 0; Graph(4)(5) = 0; Graph(4)(6) = 0; Graph(5)(0) = 0; Graph(5)(1) = 0; Graph(5)(2) = 2; Graph(5)(3) = 0; Graph(5)(4) = 3; Graph(5)(5) = 0; Graph(5)(6) = 0; kruskalAlgo(); print(); )
 // Kruskal's algorithm in C++ #include #include #include using namespace std; #define edge pair class Graph ( private: vector 
 G; // graph vector 
 T; // mst int *parent; int V; // number of vertices/nodes in graph public: Graph(int V); void AddWeightedEdge(int u, int v, int w); int find_set(int i); void union_set(int u, int v); void kruskal(); void print(); ); Graph::Graph(int V) ( parent = new int(V); //i 0 1 2 3 4 5 //parent(i) 0 1 2 3 4 5 for (int i = 0; i < V; i++) parent(i) = i; G.clear(); T.clear(); ) void Graph::AddWeightedEdge(int u, int v, int w) ( G.push_back(make_pair(w, edge(u, v))); ) int Graph::find_set(int i) ( // If i is the parent of itself if (i == parent(i)) return i; else // Else if i is not the parent of itself // Then i is not the representative of his set, // so we recursively call Find on its parent return find_set(parent(i)); ) void Graph::union_set(int u, int v) ( parent(u) = parent(v); ) void Graph::kruskal() ( int i, uRep, vRep; sort(G.begin(), G.end()); // increasing weight for (i = 0; i < G.size(); i++) ( uRep = find_set(G(i).second.first); vRep = find_set(G(i).second.second); if (uRep != vRep) ( T.push_back(G(i)); // add to tree union_set(uRep, vRep); ) ) ) void Graph::print() ( cout << "Edge :" << " Weight" << endl; for (int i = 0; i < T.size(); i++) ( cout << T(i).second.first << " - " << T(i).second.second << " : " << T(i).first; cout << endl; ) ) int main() ( Graph g(6); g.AddWeightedEdge(0, 1, 4); g.AddWeightedEdge(0, 2, 4); g.AddWeightedEdge(1, 2, 2); g.AddWeightedEdge(1, 0, 4); g.AddWeightedEdge(2, 0, 4); g.AddWeightedEdge(2, 1, 2); g.AddWeightedEdge(2, 3, 3); g.AddWeightedEdge(2, 5, 2); g.AddWeightedEdge(2, 4, 4); g.AddWeightedEdge(3, 2, 3); g.AddWeightedEdge(3, 4, 3); g.AddWeightedEdge(4, 2, 4); g.AddWeightedEdge(4, 3, 3); g.AddWeightedEdge(5, 2, 2); g.AddWeightedEdge(5, 4, 3); g.kruskal(); g.print(); return 0; )  

Algoritma Kruskal vs Prim

Algoritma Prim adalah algoritma pokok rentang minimum yang popular yang menggunakan logik yang berbeza untuk mencari MST graf. Daripada bermula dari pinggir, algoritma Prim bermula dari bucu dan terus menambahkan tepi dengan berat paling rendah yang tidak ada di dalam pohon, sehingga semua bucu ditutupi.

Kerumitan Algoritma Kruskal

Kerumitan masa Algoritma Kruskal adalah: O (E log E).

Aplikasi Algoritma Kruskal

  • Untuk mengatur pendawaian elektrik
  • Dalam rangkaian komputer (sambungan LAN)

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